Note from yesterday’s blog: Nothing in the blog post entitled “pants on fire” is meant sarcastically. Just FYI. Sometimes people can’t tell when I turn it off, and I am capable of humor sans sarcasm.
I have been participating in a lot of conversations about worldbuilding in sff/paranormal stories recently. Some are with people who have invented several worlds or hit bestseller lists with them or have studied them, professionally, under the auspices of grants and such, or taught them, professionally, at writing workshops with names that make eyebrows go up because they are so damn impressive. They have all manner of techniques and rules and guidelines and rants, though none, perhaps, quite as amusing as the friend who said to me, “seven rules and a monster.” Some discussion are with newbies, or even concerned bystanders, like me.
For instance, last night, Sailor Boy and I were watching Return of the Jedi for maybe the hundred and fifty-third time and it suddenly occurred to me, more than two decades since my Star Wars-nuts parents first introduced me to the adventures of the Skywalker clan, that the whole lightning-bolt zappage the Emperor does is kind of out of left field. The other rules surrounding those adept at The Force (telepathy/mind control, television, telekinesis, speed, agility, and light-saber making/wielding), are clearly laid out early in the film, and though they use it in different ways (you never see Obi-Wan strangling someone telekinetically), Darth Vader doesn’t bust out some weird Force ability to show how the Dark Side powers are different. So the hand-zap thing is a bit weird, in that it doesn’t follow the rest of the rules we’ve been understanding about The Force. (And don’t get me started about how it’s all shot to hell in the new films. I think I’ve mentioned before about how SB and I plan to raise our children in a household that believes that there are only three Star Wars films, and they were made in the 70s and 80s.)
It is musings like this that led me to start considering worldbuilding and my views on it. Though I’m not writing fantasy/science fiction/paranormal, I read and watch a great deal of it, which makes me a definite armchair enthusiast. (I am reminded of a recent review that I read of SSG where the reviewer commented on my several LOTR references. What this reviewer didn’t know is that several more Harry Potter references had been winnowed from the draft.) SB has his geek card in order as well. I’m very glad we live in the Age of the Geek, is all I’m saying.
Anyway, I’ve decided that, as with everything else (stop laughing!), I must have very strong opinions about worldbuilding, I’m just not sure of what all of them are. I do know a few of them, however, so I’ll start there, and when I think up more of my rules, I’ll add to them. Think of this, then, as a work in progress. (And keep in mind also, that I am writing this from a diner near my home, as there was a fire in my building this evening and we all got kicked out.)
Diana’s Personal Worldbuilding Rule #1: There must be rules.
Vampires are allergic to sunlight. People who know how to use The Force can move things with their minds. You can use magic to do anything but bring people back from the dead (this appears to be one of the few rules in the Harry Potter universe). “There can be only one.” I don’t care what the rules are, and I don’t care if the reader knows them all — or any of them. Maybe figuring out the rules is part of the fun of reading. (Wait, I take that back. Tell the reader at least one or more of the rules. Give the poor guy a toehold!) But the writer had better know the rules. Which leads me to…
Diana’s Personal Worldbuilding Rule #2: Break the rules only at great peril.
If you break the rules, you’d better prepare us, and you’d even more better have a damn good reason. If your rule is that your characters can enter a computer game and have all kinds of neato special abilities but never break all the rules of the game, then you need to follow that rule — unless your characters spend half their time rhapsodizing about a promised messiah who will be known by his ability to break all the rules. If you do that, the audience will be waiting with bated breath to see if that Neo kid starts breaking rules that the “story rules” say he shouldn’t. (Actually, in this case, I guess you could say that the existence of The One is more like another rule.) If your rule is that in every generation, there is only one vampire slayer and another vampire slayer isn’t called unless the first one dies, then if you want another vampire slayer, you’d better kill the first one, and if you want a whole army of vampire slayers, then you’d better spend quite a while explaining how you are going to accomplish that without some kind of Flatliners set-up going on with Buffy and Faith. If you start breaking the rules willy nilly, at will and without a good reason (like the whole plot of the book depends on it), or without preparing the reader for the break, you’re going to lose us, and we’re going to decide that you don’t have any rules after all. And what is rule #1?
Diana’s Personal Worldbuilding Rule #3: There must be a reason.
This one covers a lot of ground. In fact, I’d combine it with the one above, since a lot of that has to do with the whole “must be a reason to break the rules” thing, but that one also has the preparation element, and the “what happens if you don’t” issue, so let’s move on. There must be a reason for the otherworldly elements in your world, if only because you must have a reason to mention every thing you mention. There has to be a reason you made them vampires. If not, why aren’t they just men, or elves, or ageless liver-eating mutants who live in air ducts? If there’s a magic wishing well on the princess’s property, she’d better, at some point, do something more than draw water from it. This is not unlike my favorite advice from Chekov about the gun on the wall. There HAS to be a reason. There has to be a reason that you made the choice you did. Sometime in the future, I will be discussing this in great detail. And there must be a reason that your magical element has the rules it does. It doesn’t have to be a good reason. Maybe the vampires in your book are not allergic to garlic, but you wrote that in because you really like the idea of Dracula working in a pizza parlor and taking a nip of the guests who’ve had too much chianti, which, naturally, wouldn’t be possible if they couldn’t deal with garlic. In the movie The Lost Boys, there’s a rule that says there are “half-vampires” who have all the qualities of vampires but don’t become full-fledged until they kill someone, and can be turned back if you find the head vampire and kill him. This is a weird and unusual vampire rule (though not entirely unlike Mina Harker’s experiences in Dracula, where she is freed from her trance only after the death of Dracula), but is very important to the plot, since the main character is one of these half-vamps, and so is his sexy girlfriend.
That’s all I can think of right now, but I’m sure I’ll come up with more.












September 27th, 2006 at 10:19 am
I just got frigging goosebumps because I watched Return of the Jedi last night, too! Had watched A New Hope last week. Put in Empire Strikes Back over the weekend. And last night settled down to watch Jedi.
You’re creeping me out, Diana!
September 27th, 2006 at 10:39 am
Thank you. Reading your blog reminded me of my Reason and made me write it down.
September 27th, 2006 at 1:26 pm
I never thought about it as world building before, but I like the basics you lay out: there must be rules, there are consequences, and we all need to figure out why we are who we are so we can accomplish our VERY IMPORTANT LIFE MISSION
(A little bit of my superhero fantasy shining through…)
September 27th, 2006 at 1:49 pm
A long while back I fell into the same hole that I tend to get sucked into every now and again. The pit of “what’s selling now and how can I join in?!” Vampire YA, I thought. So I sat down to write one. Then my boyfriend said, “why does she have to be a vampire?” and I said, “because.” He said, “no seriously, it has to be important that she’s a vampire.” And I said, “because that’s what’s selling right now.”
Excellent point, Diana, that there has to be a reason for our choices. And “because that’s what is selling” is rarely a good reason
September 27th, 2006 at 2:40 pm
Diana, this post hit home for me. Worldbuilding, well good worldbuilding, is what makes a reader want to keep reading. IMO.
I’m reading a book right now that has me wanting to pull my hair out. In some scenes the MC is this simple, info-seeking innocent and then in the very next she’s spouting philosophy and dropping knowledge of someone much worldlier. If I had a dime for everytime I’ve looked up from the text and uttered, “Huh?!” I’d be rich!
When there are no rules it only frustrates the reader!
September 27th, 2006 at 2:43 pm
This is an article by Holly Lisle on rules for better fantasy.
If anyone is interested.
http://hollylisle.com/fm/Articles/rules-for-better-fantasy.html
September 27th, 2006 at 5:56 pm
Great link, Heather! I love Holly Lisle’s writing articles.
September 28th, 2006 at 9:17 am
Started thinking last night more about this entry and Star Wars and one thing that has really bugged me is this: the seeming inconsistent rule for what happens when a Jedi dies.
In the original movies, when Obi Wan and Yoda die, their bodies vanish into mid-air. When Ani dies, there is no vanishing, which I assumed to be caused by his being influenced by the dark side for so long.
And okay… the prequels are crap and lots of stuff doesn’t make sense. But when any of the Jedi died in that movie, not a single one vanished. Not even QuiGon.
I wish I knew what the “rule” was for that.
September 28th, 2006 at 11:39 am
May I suggest:
Rule #4: Write down your rules and re-read them often! Otherwise, what’s the point? Everything seemed crystal clear when you originally plotted but now you’re in the last third of the book and your plot line is starting to look more like a celtic knot; it’s quite possible some of your changes have affected your rules! Or now you’re on book 2 or 5 or 15 and who in their right mind could simply remember who can do what using what magic words under what phase of the moon, etc. after all those books? The readers, that’s who! Hopefully, they love your work enough to have been re-reading all this time, even if you haven’t been. Worldbuilding Rules need to be written down and reviewed periodically during the writing process.
Not that I feel strongly about it or anything… LOL
September 28th, 2006 at 12:23 pm
Paula, that’s a really great point that worldbuilding is really just another way to hammer home the necessity of CONSISTENCY — in any kind of plot, paranormal or otherwise.
Annie, much as I hate to reference the prequels for the explanation of ANYTHING — at the end of the third movie, Yoda and Obi-Wan have a conversation about how they are going to spend their time in exile, and Yoda suggest they study the method that “Qui-Gon” used to achieve immortality. There is further speculation that Qui-Gon, having perished on Tatooine, was able, in his ghostly form, to tutor Obi-Wan in this method while Obi-Wan was in exile on Tatooine. This is apparently how to achieve immortality:
“This was apparently achieved through extreme compassion and a rejection of selfishness and personal attachment to the point that the physical self fades away but the consciousness remains as one with the Force.”
Liam Neeson was apparently scheduled to appear as a ghost in the other two prequels, but apparently the scheduling didn’t work out.
So the question is, why did Yoda and Obi-Wan disappear and not Qui-Gon or Anakin? Dunno. This is apprently a huge point of speculation among the big star wars fans.
September 28th, 2006 at 12:25 pm
Ah yes, renee… the fans remember ALL.
September 28th, 2006 at 3:02 pm
Um, but Qui-Gon didn’t die on Tatooine….